This project is built in Twine, a free, open-source platform for developing non-linear narratives, with some additional HTML5/CSS.
Trace is an interactive fiction unravelling a certain authority of the American past.
Trace is a narrative questioning intersections of whiteness and queerness.
Trace is a non-linear tableau probing the remembrance of historical events across generations.
Trace is all of the above.
A combination of text, illustration, video, and sound, Trace draws on different modes of temporality and media representation to examine the frameworks in which particular stories are told. The story is navigated by following the experiences of three family members around select historically pivotal events, including the start of the first Gulf War, 9/11, and post-Katrina New Orleans. Shaped as nodes of multimedia anecdotes, the project offers the reader navigation through certain choices – such as avoidance, complicity, action, or resistance – as the story unravels.
2016-17. [[ project link coming soon ]]